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Design without physical limits

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Many people start designing their digital products within physical bounds of the analog world they are trying to disrupt. A great example is the calculator built-in on operating systems and phones and widgets. It's ridiculous concept to think that by transferring the physical object to the screen, you achieve a good result. Wrong.

Kno thought "Let's replace the text book" and started out with solving the technical problem of two tablets joined together to mimic the pages of a text book. While it's a beautiful product, it's wrong. I'll place a solid bet that the way to disrupt this market it to start re-thinking from the start and the goal.

The goal isn't to have a text book, the goal is to "transfer information" in a method that is linear, but can be referenced later for study. A method that can be used as a study aid for lecturers and teachers, and move at the same pace and format as classes.

If I set you that goal today - with limitless boundaries, you would not come up with a text book.

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This product is going to sell itself short - it'll be a mediocre hit. It's not the text books that need to change - it's the method education that needs to change.

-Robin.
Posted on June 4, 2010
1 Comment
Jun 04, 2010
 said...
Hardly ridiculous. Who was the calculator aimed at? Office workers who aren't exactly tech early adopters.

Kno aren't in a position to change universities' approaches to learning. What they can do it provide more function within the existing constraints. That's what I suspect their approach was.

The product actually looks quite good. I assume you use two screens and appreciate the division of function you sometimes use them for. You might be surprised at how many people don't even multi-task. The physical separation of tasks will facilitate this -- read on one page and take notes on the other.

http://www.asktog.com/papers/raskinintuit.html

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